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Messages - subatomic

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1
Post Processors (*.cbpp) / Re: UCCNC Post Processor
« on: July 23, 2018, 16:53:36 pm »
I didn't see anyone report back above...

Did anyone have luck using CamBam with UCCNC?
I'm thinking of trying UCCNC instead of Mach3...

2
Quote
Having a Single Stroke Font tick box against a text object is a great idea and should be easy enough to implement.

Quote
The problem is that TrueType fonts can only contain closed loops;

Seeing as how there are single stroke TTF fonts out there (even if not quite "valid"), this checkbox will be awesome.   It will make font engraving so much faster - no need to duplicate coverage because of double-back over closed loop.

Cool stuff 10bulls, will be a useful feature!.

3
did this issue get fixed? (I thought it had), but I downloaded the latest stable release to try on my new laptop, and my stick fonts seem to draw an extra line between the start and end of each character's segment... making the entire font render in CamBam messed up.

Is there some check box I'm missing?

Let me know... thanks.

tried both CamBamPlus-beta0.9.7f.msi and CamBamPlus-beta0.9.6e.msi

4
CamBam files (*.cb) / stick fonts (links below)
« on: June 04, 2009, 03:53:09 am »
blowlamp posted this already, reposting here so it's easy to find:

single line stick fonts in TTF format:
http://www.featurecam.com/general/support/engrave_fonts.asp


---
post other stick font links below please...

5
Looking at these 5 single-line stick fonts
   http://www.featurecam.com/general/support/engrave_fonts.asp

when I load them into cambam, it seems they draw lots of extra little lines between the start and end of the font...

Wondering if their fonts have an error...
   (seems unlikely, more likely they're created with a different application in mind).

or... perhaps the text drawing panel needs a  "single-line" checkbox?  ;D


6
you were exactly right.   Top menu gives 3d profile (which doesn't work), and right click gives BasRelief, which does.

thanks!
(will try out 0.9.6c next...  but at least this works.  awesome.)

7
looking at this tutorial
http://www.cambam.co.uk/docs/tutorials/skulljelly.html
with cambamplus trial

could someone update the tutorial so that we can recreate the .cb file from scratch?
it doesn't mention how to get the 3ds model into cambam. 

issues i'm having:
 - in "draw/surface/from mesh" I see STL, but no 3DS, yet this tutorial mentions both 3ds and stl   (i have 3dsmax)...   also, are there other formats i should be able to import? (i.e. dxf)  how?
 - in a new project, when importing an .stl file to a layer with"draw/surface/from mesh", and then converting to the "machining/3d profile"  I do not get the "3d profile" or "resolution" headings in the options/properties for the 3d profile.    yet, in the skull-big-foam-mold.cb sample file, there is both "3d profile" and "resolution" headings....       My "3d profile" machining icon (wireframe cube on orange background) does not have these 2 headings.    so I can't tell what I'm doing wrong that I don't get the full options for the machining 3d profile...

and... looking at this tutorial (hightmap)
http://www.cambam.co.uk/docs/tutorials/heightmaps.html
with cambamplus trial

I'm more interested in heightmap bitmap images in hard wood with several passes so the endmill doesn't dig in and get stuck/smoke, etc...   I noticed the heightmap tutorial is a single-pass one that wouldn't work well if plunging deep into hard material.    could someone update the tutorial with a few comments how to construct a 3d profile with multiple passes?     I think I know how to do it in theory (draw/surface/from heightmap)  - but again, I am stumped because I can't get it to generate a toolpath.  1.) the options are different than what i see in the skull tutorial (3dprofile and resolution sections are missing).  and 2.) when I hit ctrl-t no visual tool paths are produced.   I can't figure out why.    I've spent several hours trying different things.   comparing to the skull's 3dprofile parameters, etc...


so i've been working at this for several hours now.   I can't seem to generate a toolpath off any 3d surface.   tried creating 3dsurface from both a 3ds file (I found that I can "file/open" it, trying to "Draw/Surface/from mesh" doesn't appear to work for 3ds...), and with the "draw/surface/from heightmap" both produce a 3d surface, but alas, both when selected and adding a "machining/3dprofile" cannot generate a toolpath with ctrl-t, even after tweaking parameters in the options/parameters for the 3dprofile (missing the 3dprofile and the resolution sections, so i cannot tweak those)...



so, in short, any ideas how to get "3D profile" to generate a toolpath?  can't get it to work in 0.94b +.... :)
thanks!!

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