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Feature Requests / Re: Rest machining - for me, the "only" missing feature in CamBam!
« on: November 14, 2020, 17:26:00 pm »
I was limited to 5 attachments in my previous post, so here is the model I was playing above
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...but for me neither would be a suitable workaround as there is a much simpler solution called Carbide create. It is able to build me a toolpath with two cutter sizes and automatically calculates where the big one missed and creates the path for the smaller tool aswell. Saddest part about Carbide Create is its totally free.
Those lines are malformed because the underlying geometry has issues, this causes what you are seeing.Just a short reply Dave as I'm quite busy
There is a companion plugin here that will clean and repair the geometry.
I like the troc mops too and have made another plugin to speed up their cutting 40 to 60 % here
in this thread I mention this and provide some info.
http://www.cambam.co.uk/forum/index.php?topic=8305.msg65980#msg65980
Sibianul are you using this grade of brass as it machines very nicely.I sincerely don't know the alloy of the brass, but it's not gummy at all, not like aluminium, but it's harder, to hard for me to try making slots, or deeper slots. And now most of the aluminium part I try to mill them on the Tormach Mill, where I use coolant, aluminum is milled so easily on the tormach, but I don;t have very often jobs in aluminum, most of the parts I make on the Tormach are steel parts.
https://www.mcmaster.com/free-machining-brass
For some of the gummy Aluminium and Brass I use a HSS two flute slot drill and for a lubricant use either Kerosene or Diesel. Both are a bit smelly but give a very nice finish WD40 is also good but I don't always have it on hand.
That's a very nice Router by the way.
Dave
I had a look at the file and generated the toolpaths, I received a lot of Troc mop errors.All the errors are generated by the first trocopocket because it very often fails to jump from an "island" to another, but some times its able to mill all islands, very rarely, but it happen. I don't know why, I just know it doesn't work ok when it can't mill the entire surface because it has an area too tight to continue with semicircles toolpaths, instead of making a retract and than a spiral plugne in the next island, it shows that warning.
What I did was generate new mops and used the collision detector.
To save time on my old computer I changed the target depth to 0.5 mm (simulating was too slow).
At this depth, using an endmll or vee bit doesn't make too much difference.
I've re-posted the CB file with my adjustments for the first Key Fob.
It looks Ok in the simulation.
I used 2 mm,1 mm and 0.5 mm cutters here and tomorrow night I'll look at the vee cutters.
The Collision Detector wasn't really made for vee cutters, however if you are really determined toIn most cases there isn't any problem with the collision detector and vee cutters because I always use the mighty SIDE PROFILE option (I LOVE IT !!!
to the job, then you could generate the tool paths with the CC and offset them per the sine rule.
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Subject: ***SPAM*** Topic reply: Rest machining - for me, the "only" missing feature in CamBam!
Maybe I didn't get all the details but it seems this part is perfectly doable in 2.5D.