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Members Projects / Re: Sailplane Build using CAMBAM and Shapeoko CNC
« on: June 09, 2016, 12:44:46 pm »
Very nice project!
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I did not suggest that you change the CamBam plugins directory. What I suggested is that the SOURCE directory for the .zip (and hopefully .dll) files from which the manager draws its plugins be one that the user can set.I don't understand this feature suggestion. Because the plugin manager gets information about the plugins from the David website.
Ok, it can cause pb with the last added, because there is 3 versionsThe plugin is not yet ready for it. With this example the plugin fails. The plugin is only waiting for a link in the cell.
http://www.atelier-des-fougeres.fr/Cambam/Aide/Plugins/View_Toolbar.html
What happens if the dll is not the same for English and French ? (not yet added to french page, but there is 2 plugins that have FR and EN version ; print and numerical move/rotate)For the plugin manager, a plugin in English is different to a plugin in French. You can install both (if the name of the dlls are different).

It seems that it's not the same version in the download and on the pictures .. no Update button in the version I just install. (0.6.0.0)Yes, is the same version. The button update is only visible if have an update for the plugin. Maybe in a new version, change the icon on left the title if have an update.
How do you detect what is the right file to download when there is more than one file in the folder ? (on the site)The plugin downloads a zip file, unzip and copies all the content of the zip to the plugin folder.







public static string Translate(string text)
{
string translateKey = string.Format("PointsMove:{0}", text);
TextTranslationItem translate = TextTranslation.GetCacheItem(CamBamConfig.Defaults.Language, translateKey);
string translateText = text;
if (translate != null)
{
if (!string.IsNullOrEmpty(translate.Translation))
{
translateText = translate.Translation;
}
}
else
{
TextTranslation.SetCacheItem(CamBamConfig.Defaults.Language, translateKey, text, "");
}
return translateText;
}