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Scripts and Plugins / Re: Slotter - a new MOP type
« on: November 10, 2025, 08:14:53 am »
David
I am trying to understand the issue with "Start Point". I appreciate that it may be often desirable to set a MOP Start Point, perhaps depending on the MOP geometry and other factors.
I have not correctly accounted for this in the plugin. I have assumed that if the start point for the MOP is important then the user would adjust the start point for the nominated Polyline. As the plugin accepts other closed shape types (Circles and Splines) then it would be necessary (I think) for the user to convert these first to Polylines (if required) and then set the Start Point for the Polyline - the plugin will then use this point for the lead in/out moves.
While accepting the fact that the plugin does not correctly handle MOP Start Points, I am not fully convinced (yet) for the need to try to fix the problem! Can you convince me otherwise?
Geoff
I am trying to understand the issue with "Start Point". I appreciate that it may be often desirable to set a MOP Start Point, perhaps depending on the MOP geometry and other factors.
I have not correctly accounted for this in the plugin. I have assumed that if the start point for the MOP is important then the user would adjust the start point for the nominated Polyline. As the plugin accepts other closed shape types (Circles and Splines) then it would be necessary (I think) for the user to convert these first to Polylines (if required) and then set the Start Point for the Polyline - the plugin will then use this point for the lead in/out moves.
While accepting the fact that the plugin does not correctly handle MOP Start Points, I am not fully convinced (yet) for the need to try to fix the problem! Can you convince me otherwise?
Geoff

