The cube in the centre is, I think, a left-over from Blender.
A quick search shows that the cube is the default when opening Blender, but can be deleted.
I will watch this in future.
Downloaded MeshLab and opened the errant STL file with the option to integrate vertices cleared.
Looks impressive, very crisp rendering and responsive 3D scrolling.
Showed 121,078 Faces and 363,234 Vertices.
Selected Filters in the Menu, Cleaning and Repairing, Remove Duplicate Vertices - no change to count.
Then Merge Close Vertices - count dropped to 120,732 Faces and 60,352 Vertices.
It appears to be operating in mm, with a Merge Distance of 0.0096 mm?.
When Exported back to file, size dropped from 6.1 MB to 6 MB.
Opened the changed file in CamBam - looks the same.
But, will generate code to see if problem persists.
Thanks pixelmaker for suggesting MeshLab, it looks very capable.
Did a wheel pocket last night, 35 minutes, result nearly good enough.
Need to improve Boundaries.
This makes a wheel side more than 4 hours, probably a bit much.
I will also try a test using the Region suggested by EddyCurrent.
It is all the little things that make improvements, thanks to all.
I will be missing for a week or so.
John.