John
As a side note, if you search for a more general discussion of ball-end algorithms, you discover wide-ranging discussion for all the major machine and cam products.
CamBam is normal for the problem.
Yes there are common issues across all cam and cad programs, for example the malformed radii
where they are too close has been spoken about in the fusion forums.
In pic one is a model, Its a low res one that shows one of the problems that you can have using a waterline mop to duplicate a surface faithfully.
The first pic is of geometry from a game (an island and beach)
The problem is that the beach area which has a largely flat shallow angle so the spacing between tool paths is too sparse which
will leave uncut areas, intuitively you might decrease the depth increment this works but increases the cutting time massively.
This is a problem with the waterline method and also applies to 3D printers where they have solved the problem by making paint
on tool paths (layer height) which can be varied in just the areas needed. I have used that technique to achieve good results while making spheres.
In the other pic is a shot of a pocket followed by a 3D mop (waterline finish).
The wheel is 96 mm dia and the tool diameter is 3mm, it takes 2 hours for 3D mop. I've used the values I would use to cut mild steel.
About 3 hrs for each wheel.
The Hornby wheel has a flat back side so you would have to turn over the model so would need some form of indexing.
I use Mach3 so tool changes are a breeze to do, the 3mm tool that I used in the pocket mop
I would swap out for a larger dia flat bottomed end mill which would remove the bulk material
much faster.
I think you said earlier that the wheel was 5 inch in dia, so about 130 mm.
This would lend itself to a combination of 2.5 and 3D mops.
With the Hornby wheels, they are all ok regarding the radii problem and are drawn in freecad
at the correct co-ordinates and importantly are attached to a plane face, flat with no angular deviation, as this will cause problems in cb.
I will post the file so that you can have a look.
I did do another scratch file at the time using the spoke stand in and put a taper on it, it was ok too.
At this point its hard to tell if your model is the problem or a simple mop setting.
If the model is proprietary whip a stunt double (changing the dimensions and spoke geometry) just so that it is similar, this way we can
check if the model you have drawn in freecad (the stl) is ok for CB.
Dave