I made some improvements to the valve cover program last night from my arm chair.
Mostly in the logo and rib area. I remembered I had some .5m end mills (.019") compared to the .031" EM I had been using. The graphics are so small I couldn't get the .031" tool path around all the letters.
Instead of allowing the 3D MOP to cut the artwork, I isolated and filled the graphics area by generating a patching solid in CB used along with the STL, and edge detected the graphics from the original STL so I had them as polylines.
I enlarged those graphics polylines by 10% to give me a little more operating space and then proceeded to make subtle changes to the fonts by dragging the nodes/handle on those polylines to open the pinch points and increase font width in areas where it was too thin to survive cutting.
With the graphics being polylines, I could now cut them with a pocket MOP and even with a .5mm EM the run time was only 60 seconds for the logo at 15in/min and all the speed the router had.....probably 20krpm. I could make additional drag/shape changes to the polylines without changing the pocket program, so being only 1min/cycle, I started experimenting.
After a few cuts I observed the cutting performance wasn't very repeatable and pretty quickly concluded it was due to play in my rack and pinion drive. So I tightened up the pinion clearance and it helped, but still can notice the hysteresis when it changes direction. It's probably only .002-.004" but when you apply that per side of a font that is only .020" wide at the narrows, it's significant. If I go tighter on the R&P I risk losing steps from binding. Makes me wish I converted to ball screw when I did my machine upgrades.......which I have, I just didn't make the hardware to install them......future project!!
You can see below my experimenting and two more sample pieces. On those, the font looks pretty good on the first one but was displaced off center in the rib pattern. On the next piece I moved the graphics to be centered in the ribs but the font cut smaller. I'll fiddle with it a little more. Looks like I'll have plenty of sample patterns for developing the casting

Best,
Kelly