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Artifact on importing Rhino .3DS files
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Topic: Artifact on importing Rhino .3DS files (Read 9337 times)
lloydsp
CNC Jedi
Posts: 9075
Artifact on importing Rhino .3DS files
«
on:
December 26, 2010, 01:47:03 am »
I imported this file, which is a demo file from Rhino 4.0.
I re-sized it, and the X/Y axes appear normal (about 11" long, and 4-or-so wide), but the Z height is quadrillions of inches high.
Huh?
LLoyd
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"Pyro for Fun and Profit for More Than Fifty Years"
blowlamp
CNC Jedi
Posts: 1192
Re: Artifact on importing Rhino .3DS files
«
Reply #1 on:
December 26, 2010, 12:15:48 pm »
LLoyd.
It looks OK here, for me
Martin.
**Seasons Greetings to one and all**
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lloydsp
CNC Jedi
Posts: 9075
Re: Artifact on importing Rhino .3DS files
«
Reply #2 on:
December 26, 2010, 12:43:16 pm »
That's what it _looks_like_ to me, too. But run the cursor up and down the z axis, and look at the scale at the lower-right corner of the screen. Do the same in the x-y plane, and you get reasonable readings.
LLoyd
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"Pyro for Fun and Profit for More Than Fifty Years"
blowlamp
CNC Jedi
Posts: 1192
Re: Artifact on importing Rhino .3DS files
«
Reply #3 on:
December 26, 2010, 13:11:17 pm »
It does the same thing without any file loaded when viewed in the XZ/YZ planes.
I think the coordinates only make sense in the XY plane, with the other planes being mainly for viewing, rather than working in - but I'm sure Andy will have the best explanation for this.
Martin.
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Artifact on importing Rhino .3DS files