Ralf
They are striking images, using a surface and a 3d mop with CB
is going to take a while to cut if you want a good finish ‘off the machine’.
But I don't know any software that can convert lines into 3D so that I can mill them with an engraving mop.
It’s a bit out there but:
You could try importing a bitmap in the height map plugin, generate the
height map using Z scaling. At this point you will have 3D polylines.
I tried this with an imported image of wood grain and quickly realised that
if redraw the image so that the outer peripheral polylines defining
the shape were replaced by a central spine and having the 90 deg bottom
is ok then you could cut similar but not the same types of shapes (no flat bottom).
I also tried it with the Vcarve mop. If the drawbacks of this method are acceptable it
would be an order of magnitude faster than a 3D mop.
As to my brother:
We come from a racing family so I’m not worried because he’s a novice
and lacking the skills, it’s because he does have the skills and therefore is
overconfident in a way, very reminiscent of Collin Furze.
Ralf that’s a lotta bike at eighteen. I went the other way not road bikes but trials
bikes 62 Montessa Diablo→73 Bultaco → 74 → Ossa all 250’s . The Ossa
introduced me to the concept of form and function, not only did it out perform
the other bikes by a huge margin (at being a trials bike) it was extremely well made
and looked (too me at least) very stylish.
Geoff’s solution looks good except I’m not artistic enough.