You can see that the toolpaths obtained with the spline is the same than the toolpath obtained with the spline converted to polyline.
++
David
Hello
I don't think this is the starting point for this feature request.
In difference to a polyline, the contour of a spline follows a formula. It determines the arc between two nodes.
The formulas for the start and end points cannot simply be exchanged to change the direction of a spline. By dragging the handles of the spline, you can change the course of the entire line between two nodes. The line of a spline is a linear function.
In difference, a polyline is made up of a series of symmetrical arcs.
The advantage of a spline over polylines is that very complex geometries can be mapped with a minimum of geometric definition data.
The disadvantage is that size calculations are complicated. Not even Autocad can calculate dimensions on splines. This is why all splines are converted into polylines each time they are edited. The resolution is set with the "Spline to polyline tolerance"
If you draw arcs from polylines, they can no longer be edited afterwards. You cannot deform groups of arc segments in polylines at once.This is why the TE ask for a function 10 years ago in which polylines are converted back into splines.
This processing option for splines, especially when natural shapes are involved, ends in CamBam with the first edit operation. CamBam always works internally in polylines. If you edit a spline, it becomes a polyline.
This is a dead end for editing a line.In such a case, I export the drawing back to Illustrator. This converts all the arcs back into splines/Bézier curves. I then make any necessary edits in Illu.If I export the drawing back to CamBam, I have splines again.I think there should be a similar way using Inkscape, as this software also works with Bézier curves.
CamBam just can't do everything.
ralf