Response to TANGENT: Why is it the "wrong" direction when you are roughing off material or surfacing when the desired result is achieved? Is it more efficient (faster) to cut in only one direction and then use a rapid effectively doubling your total amount of travel? The machine this is run on is rigid enough to handle it. Its also nearly powerful enough to make the cut at 100% engagement that is wrong, but it would jerk the piece out of the vise. Of course the next tangent critique would be to set the piece deeper in the vise, but that would require mounting the part multiple times and result in a rough cut that might not be cleaned up fully by the finish pass.
I think we have a "perceived" wrong here based on our own preferred practices.
I'm not sure why a start point would even be needed on a pocket for anything other than hatches. If you use the default inside-outside it just starts in the middle. If I have some time I'll experiment with other pocketing methods and see if it has any affect. Seems like if the start point has no effect then it should not be an option in the operation. Anyway, regardless of whether or not the cut is set for conventional, climb, or mixed it would start in a spot that would result in 100% engagement when speed and feed is calculated for 20% engagement and the very option that would appear to be there to correct this does not work. In this case a profile does work also, but there are times when a profile will not work. I'ld post an example, but the example I already posted illustrates that the option does not work. I had no way of knowing that it was an accepted not working feature rather than a bug until now.
I still say its a bug.
FYI: Profiles don't always work either. I posted a simple example that illustrates the point.
WORK AROUND: And I hate to mention this, but there is a nasty ugly work around. Mirror the geometry, then mirror the MOP. The problem is CB doesn't show where the MOP actually starts. You have to sim it in something else. Might not be to big a deal if you are only doing one or two simple MOPs, but I rarely do jobs that are only one or two simple MOPs. The main reason I don't like to mention work arounds is that it takes away from the bug. Yes I want to get this job done today, but I'll have another one tomorrow and I'll have to spend time doing the same ugly work around again.
Turn Off Optimization: Is that a consistent predictable result? I'll have to do some sims and see.