Hello Eddy,
With
a lot of delay !!

, I just discovers this in the script objects.

(CamBam V1.0 only)
import Solids
# create a surface of revolution from all objects on Layer2.
this.Entities.Add(Solids.SurfaceOfRevolution("Layer2",200,0.1,False))
200 = steps around ; ex 4 give a square shape.
0.1 = resolution for the conversion of the profile shape
False/True = revert the faces
A transform/move in the transformation matrix of the script object can be used to shift the 3D shapes away from the 2D profiles, as on the picture and in the script example. Of course, rotation and scale works also the same. (and you can rotate/move the 3D with the mouse too)
Generate a 3D revolution shape with the 2D shapes that are into the layer called "Layer2" ; Editing the 2D shapes used as profiles redraw the 3D shapes (hit F5 when the script object is selected) ; works with all 2D entities used as profile (even spline)
Have a look in the Sample folder to the
solids-example.cb file
Maybe it can be a good idea to replace the default script in the options by this one, it will be more useful that the one that write the CamBam logo by default

++
David