Author Topic: Slotter - a new MOP type  (Read 60716 times)

Offline GeoffreyGRoy

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Re: Slotter - a new MOP type
« Reply #60 on: November 10, 2025, 08:14:53 am »
David

I am trying to understand the issue with "Start Point".  I appreciate that it may be often desirable to set a MOP Start Point, perhaps depending on the MOP geometry and other factors.

I have not correctly accounted for this in the plugin.  I have assumed that if the start point for the MOP is important then the user would adjust the start point for the nominated Polyline.  As the plugin accepts other closed shape types (Circles and Splines) then it would be necessary  (I think) for the user to convert these first to Polylines (if required) and then set the Start Point for the Polyline - the plugin will then use this point for the lead in/out moves.

While accepting the fact that the plugin does not correctly handle MOP Start Points, I am not fully convinced (yet) for the need to try to fix the problem!  Can you convince me otherwise?
Geoff

Offline dh42

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Re: Slotter - a new MOP type
« Reply #61 on: November 10, 2025, 10:20:48 am »
Hello

Quote
While accepting the fact that the plugin does not correctly handle MOP Start Points, I am not fully convinced (yet) for the need to try to fix the problem!  Can you convince me otherwise?

Works well if converted to polyline and set the polyline start point. Maybe a warning in the doc about not using the mop startpoint can be sufficient ?

I assume (not sure) that you can remove the display of the startpoint in the mop properties, but maybe not the one in the mop context menu, and if the one in the menu is used the only way to remove the created startpoint is through the mop startpoint property, so maybe it is not a good idea to remove it ... not sure this really help you LOL.

++
David