Hi Bob,
OK, maybe I'm not being clear. See image. I want to turn the object on the left into the object on the right, but not waste time cutting a lot of air. I did not use boundary taper for my actual rough, because it didn't work like I wanted it to. I wanted to use it to save cycle time, where A LOT of air was being cut. Make sense?
The part is relatively hard 1050 steel, I didn't want to burn cutter life on a small carbide ball end mill. So I removed extra material in the lathe. Maybe 40% of the waste volume was removed with a lathe in about 60 seconds...
So, I started with a bar with a tapered end (Left image), then 3D milled the final shape into it (Right image). Because a bunch of the steel had been removed previously, it cut a lot of air. However, roughing still needed to be done as a lot of material remained.
I thought the boundary taper could be used to taper the shape moving up from the boundary. It can do that, very well. The only problem is that it can only taper outwards, not inwards. (Many cambam settings work +/-, if a negative sign is used in the setting, roughing clearance for example...)
Try the cambam file I posted. Set both a positive and negative value for boundary taper. If the roughing boundary taper could have been be set to tip inwards, it would have achieved exactly what I wanted.
The part cut well with both MOP's. However about 50% of the machining time in the 16 minute long roughing operation was cutting air. (But, at least it wasn't cutting waste metal burning carbide life!

)
Hopefully this make sense now.
Dan