Author Topic: CamBam 1.0 is now the official production release  (Read 67061 times)

Offline dh42

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Re: CamBam 1.0 is now the official production release
« Reply #30 on: March 29, 2020, 22:38:08 pm »
Hello

Quote
David, it's here;
http://www.cambam.co.uk/forum/index.php?topic=7856.msg62892#msg62892

thank you Eddy ;) .. I did not search in the right section ...

Quote
David I have worked on the OnMassMopEditor plugin and added more values in the mops that can be changed
so wait a bit and I'll post the new one later sometime later this week.

Ok, do you want that I move the topic to the "script & plugin" section ? (currently it is in "Script & plugin Help")

++
David

Offline dh42

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Re: CamBam 1.0 is now the official production release
« Reply #31 on: March 29, 2020, 23:12:02 pm »
Hello

Ah !! I just see that VB scripts are no longer working on 64 bit version ; I get this message for any script. (and always in French even when CB is used in English)

La récupération de la fabrique de classes COM pour le composant avec le CLSID {A138CF39-2CAE-42C2-ADB3-022658D79F2F} a échoué en raison de l'erreur suivante : 80040154 Classe non enregistrée (Exception de HRESULT : 0x80040154 (REGDB_E_CLASSNOTREG)).
Error executing script!
La récupération de la fabrique de classes COM pour le composant avec le CLSID {A138CF39-2CAE-42C2-ADB3-022658D79F2F} a échoué en raison de l'erreur suivante : 80040154 Classe non enregistrée (Exception de HRESULT : 0x80040154 (REGDB_E_CLASSNOTREG)).

The python scripts are working

++
David

Offline dave benson

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Re: CamBam 1.0 is now the official production release
« Reply #32 on: March 30, 2020, 00:07:13 am »
HI Andy
I uninstalled the X64 bit version and installed the 32 bit version (win10) and all is well including all of the
plugins. Happy Days ;D
Dave

Offline BR52

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Re: CamBam 1.0 is now the official production release
« Reply #33 on: March 30, 2020, 02:08:55 am »

Offline dh42

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Re: CamBam 1.0 is now the official production release
« Reply #34 on: March 30, 2020, 03:28:56 am »
Hello

Thanks Armando  :)

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David

Offline dh42

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Re: CamBam 1.0 is now the official production release
« Reply #35 on: April 14, 2020, 13:47:39 pm »
Hi Eddy
Here you go.
I've zipped up 7 of the ones I need.
cb2cm--->camotics
collision Detector
File Cleaner
OnMassMopEditor
trochmops
Vengrave
Wrapper

I have some more and will post then if nobody else does them.

Dave

Hello

I just see that the collision detector plugin is only working on the 64 bits version, but won't load on the 32 bits ... (V 1.3.5.1)

Edit: OK the version for CB 0.98 is working on CB 1.0 - 32bits

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David
« Last Edit: April 14, 2020, 17:00:25 pm by dh42 »

Offline Bob La Londe

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Re: CamBam 1.0 is now the official production release
« Reply #36 on: June 15, 2020, 15:20:42 pm »
Has waterline finish been improved or optimized? 

I use waterline rough fairly often to clear out the bulk of material in a mold cavity.  I pretty much have given up on waterline finish.  It tends to either fail to generate code, or it just takes so long that I cancel it and use other methods.  Yesterday I was working on an irregular cylindrical shape that would have left tool breaking remnants for the finish tool.  I knew a waterline finish operation would have left the perfect amount of material for a vertical finish operation with a smaller tool, but I have had it fail so many times I almost passed on it.  Ah, what the heck.  I tried it and I opened a video game on one of the other screens while I waited.  It worked.  It took a while, but not excessively so. 

I have to ask, did I just get lucky and have a perfect shape that it could work from, or has it actually been improved and optimized. 

Using latest 32 bit version.  A couple plugins I use all the time weren't/aren't 64bit ready. 

Also, when I looked at the options page to set the worker threads after installing the latest version it was already set to 8 and I noticed the diagnostic level was set to 10.  Is there an improvement that automatically sets these now?  Is there a diagnostic level 10 now? 
« Last Edit: June 15, 2020, 15:23:43 pm by Bob La Londe »
Getting started on CNC?  In or passing through my area?
If I have the time I'll be glad to show you a little in my shop. 

Some Stuff I Make with CamBam
http://www.CNCMOLDS.com

Offline EddyCurrent

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Re: CamBam 1.0 is now the official production release
« Reply #37 on: June 15, 2020, 16:31:38 pm »

Using latest 32 bit version.  A couple plugins I use all the time weren't/aren't 64bit ready. 


Don't be shy Bob, let's hear which plugins need converting.
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Offline Bob La Londe

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Re: CamBam 1.0 is now the official production release
« Reply #38 on: June 15, 2020, 16:42:23 pm »
I think you guys have converted some of them already or are working on them,  trocho pockets is one I use fairly often for pockets and I recall JK had stopped in recently so it may have been converted already. 

I guess I should go through my list of plugins and see. 
Getting started on CNC?  In or passing through my area?
If I have the time I'll be glad to show you a little in my shop. 

Some Stuff I Make with CamBam
http://www.CNCMOLDS.com

Offline dh42

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Re: CamBam 1.0 is now the official production release
« Reply #39 on: June 15, 2020, 18:33:03 pm »
Hello

I think there is no changes in the waterline mops currently.

A list of the plugins I installed on the 1.0 - 64bits version

Works on V1.0 - 64 bits (some may be reloaded for the 64 bits version)

aligner.dll
ArcsCenters.dll
ArcText.dll
AreaCalc.dll
BoxAuto.dll
Break Edges.dll
cb2cm.dll
CBImport.dll
CBubble.dll
Centroid.dll
Collision Detector.dll
CopyToPointList.dll
corner.dll
CurvedSurfacePlugin.dll
CustomZoom.dll
CutViewer.dll
DashedLines.dll
DimArrow.dll
EntityCounter.dll
ExportSelectionToDXF.dll
extender.dll
FeedConverter.dll
File Cleaner.dll
FindZ.dll
Flatten.dll
geolink.dll
Grid Manager.dll
Groups.dll
HatchPlugin.dll
InvertSelected.dll
MakePartStock.dll
MeasureXYZ.dll
MessageLogCopy.dll
NumLines.dll
NumMove.dll
OneSlice.dll
PointsAdd.dll
PointsMove.dll
Polygons.dll
PolylineSmooth.dll
PolyRound.dll
Profile2Helix.dll
ProfileCombine.dll
RadiusPlugin.dll
relocator.dll
Revolved_Extrude.dll
script_launcher.dll
SelectByObjectType.dll
SelectUnused.dll
ShowExtrema.dll
Sized Lines.dll
skeleton.dll
Slotter.dll
Snappy.dll
Snap_ToolbarAddins.dll
SVG-Loader.dll
TextOnPolyline.dll
Translations.dll
trochomops.dll
UnRoll.dll
VEngrave_Plugin.dll
ViewToolbarAddins.dll
VoronoiBuilder.dll
WrapperPlugin.dll

++
David

Offline EddyCurrent

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Re: CamBam 1.0 is now the official production release
« Reply #40 on: June 15, 2020, 19:36:38 pm »
David,

You are missing this one that should be built into CamBam  ;D; http://www.atelier-des-fougeres.fr/Cambam/Aide/Plugins/DimObjects.html
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Offline dh42

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Re: CamBam 1.0 is now the official production release
« Reply #41 on: June 15, 2020, 20:40:07 pm »
Hello

This is only those that was installed in my 64 bits version ;) (msdos DIR > file from my plugin folder)

Recently I uninstalled the 64 bits version and return to the 32 bits because VB scripts are not yet supported with the 64 bits.

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David
« Last Edit: June 15, 2020, 21:10:59 pm by dh42 »

Offline airnocker

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Re: CamBam 1.0 is now the official production release
« Reply #42 on: June 19, 2020, 05:15:50 am »
10Bulls, Eddy, dh42, Bob and all those who have written and/or fixed plugins for 0.98 Plus and now 1.0 Plus are utterly awesome people.  10Bulls, many thanks for your efforts and extraordinary features and results in 1.0 and all previous versions.

I installed 1.0 32-bit back in 2017 and the only versions I had, I looked at it tonight were builds alpha 7 and 14, with build 14 being the current installation.  I hadn't used or played with 1.0 for more than a year but had read recently about its new "print features" that included printing to scale, which I tested tonight on a current project I'm working on.  Amazing!  I was so thrilled to have this extended capability that I looked on the CB forum tonight to learn 1.0 was official, and so downloaded and installed the current release version.  I read through this thread and saw how much effort from others went in to testing the many plugins for the 64-bit version under development.

Wow!  Thanks everyone!

airnocker

Everything depends on everything else