Author Topic: doesn't recognize .STL file  (Read 7237 times)

Offline kjlpdx

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doesn't recognize .STL file
« on: October 31, 2020, 17:51:32 pm »
i designed a dust boot mold using fusion360 and exported the geometry as a .STL file.  the file exists, like 300K, but Cambam doesn't see it when i attempt to open it, even when specifying *.stl.  No ideas as to what else to try.  I am limited with the free version of fusion now.  i have created .TAP files which work like .NC files, and made them run my machine.  i still prefer the simple parallel machining of cambam and have yet to figure out how to make the complex fusion ops do the equivalent.
originally i was going to 3D print this at school, but the fancy, donated printer isnt working and no budget to get it repaired, so my idea is to mill a mold from foam and make 2 fiberglass halves.  not like it needs to be some gorgeous part, altho the renderings are fun to look at.

Offline pixelmaker

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Re: doesn't recognize .STL file
« Reply #1 on: October 31, 2020, 18:23:29 pm »
can you please upload the file for analysis?

ralf

Offline Dragonfly

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Re: doesn't recognize .STL file
« Reply #2 on: October 31, 2020, 20:12:51 pm »
Maybe because the extension is in capital letters. .STL
If so rename it or in the file open dialog in the file name field type *.* -> Enter to display all files in the folder.

Offline kjlpdx

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Re: doesn't recognize .STL file
« Reply #3 on: November 01, 2020, 00:53:20 am »
got it to work.  i think i wasnt waiting long enough.  fusion warns that computing is done via the cloud and it took many minutes.  now to make a bunch of foam dust.  bought a 1/4 x 6" ball nose just for this.  had to reconfigure my machine to get clearances for that long bit.   fusion was pretty slick in that i was able to easily change my model to be used as a mold and compensate for the thickness of the fiberglass i plan to use.  cambam still seems to work more quickly for this kind of cutting.

Offline pixelmaker

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Re: doesn't recognize .STL file
« Reply #4 on: November 01, 2020, 13:22:01 pm »
The most important lesson to learn when working with 3D objects is to find the resolution you really need. I cannot see what the resolution of the object is. But the size shows that it is much too fine. Not even for a fine 3D print such a high resolution is necessary.
If a polygon reduction would have been done you would see that flattening would have less resolution. But this is not to be seen here.
So I would optimise the object first. I would start with 60% reduction and see how it looks like.
If objects are milled it is enough if 5-7 polygons have the size of the tool diameter. You can smooth the milling in CamBam.
The file size should be less than 200kb and then everything goes fast.

ralf